Sovereign Tower Edith is a magic-focused Act III recruit associated with Moonvale. Ask its senior mage about a Knight familiar with dragons and spells, or use the reported Map Room fallback, then assign Edith carefully around human casualties and her fixed equipment.

Quick Answer

Edith's strongest reported stat is 12 Magic, followed by 10 Agility. Her matching source gives level 7 and 8 armour, while a corroborating roster lists level 8 and 7 armour. The six core stat values agree, but the level and armour order is To be confirmed.

Her recruitment anchor is better supported than those two profile fields. During the Act III Moonvale route, ask whether the local ruler or senior mage knows a Knight experienced with dragons and magic. Edith can then be recruited. A Map Room invitation for 25 Gold is also reported, although the exact earliest availability differs in wording.

Recruiting Edith

The matching guide says Moonvale's Higharchmage asks for help during Act III. If the Sovereign asks whether an expert is available, the conversation reveals Edith and opens recruitment. A supplied all-Knights guide gives the same practical choice through Countess Medea: ask about a local Knight who understands dragons and spells.

Both corroborating sources also describe a Map Room fallback costing 25 Gold. Edith's matching page says that, after discovering her, the Map Room can make her available as early as Act I. The other supplied guide simply presents the fallback beside her Act III route. Whether prior discovery, rewind, or another timeline condition is required for early access is To be confirmed.

The initiating Moonvale threat is blank in the matching file and has not been reconstructed. The safe route description is therefore intentionally narrow: reach the Moonvale audience, ask for the specialist, verify that Edith appears as a candidate, and keep an open Round Table seat.

Starting Stats

StatReported starting value
Level7 in matching source; 8 in roster table
Armour8 in matching source; 7 in roster table
Strength7
Agility10
Charisma3
Magic12
Wits7
Luck0

The core profile suggests a specialist who handles magical requirements and can contribute Agility, with workable Strength and Wits. Charisma is low and Luck begins at zero, so diplomacy bonuses from traits should not be confused with a strong base Charisma score.

The level and armour conflict may be a transcription error, a version difference, or a source mistake; the supplied data does not decide which. Read the live recruitment sheet before calculating damage tolerance or comparing level-based value.

Traits and Equipment Limits

Perfume is the best-supported equipment constraint. It prevents Edith from changing her weapon or relic and is reported to add a small benefit on diplomatic assignments. The equipment lock is corroborated by the detailed Knight trait table. The exact score increase remains a community mechanic and is To be confirmed.

An unnamed presence trait is reported to help with ghosts and magical rituals. The trait title is partially blank in the matching source, so this page does not fill it from another list. Use the discovered glossary text to confirm which conditions it recognizes.

Syphon is said to produce different effects depending on a Quest's outcome. The matching source does not define a complete result table, making its exact behavior To be confirmed. Another unnamed trait is connected to assignments involving human deaths, but the target word and full condition are redacted. It is safer to follow Edith's assignment warnings than to infer a scoring rule.

Quest Assignment

The clearest caution is to avoid sending Edith on work likely to cause a person's death. The matching guide distinguishes human casualties from hostile creatures and repeatedly advises listening to her concern. This is not a claim that every violent assignment has the same result; exact Quest names and one special opportunity are blank.

High Magic alone does not override that warning. Edith can be mechanically qualified while a trait, Syphon, or a character-specific outcome changes the result. Check the Quest's conditions, lethal framing, damage risk, and her spoken response before committing her.

One redacted assignment is reported to produce a favorable unexpected outcome when Edith handles it. Because its name is absent, it cannot support a route instruction. Do not substitute a similarly themed Quest based only on the description.

Diplomacy is another nuanced case. Perfume may help the score even though Edith's starting Charisma is 3. She can contribute in a party that covers the remaining requirement, but should not be selected as a solo diplomat solely because the trait exists.

Meals and Affinity

Edith's reported favorite meals are Brizhian Butter Shortbread and Croque-Monsieur. The matching guide attributes a small Quest score bonus and affinity gain to a favorite meal. Other supplied mechanics give a different exact affinity value, so the amount is To be confirmed even though the two food preferences are directly reported.

Relationship guidance in the source centers on listening to Edith, taking her concerns seriously, and valuing more than her magical power. Dismissing her worries or ordering her into work she has clearly rejected is reported to reduce approval. Ordinary use of her Magic stat is not itself described as a problem.

Food is useful relationship support, but it does not make an unsuitable lethal assignment safe. Serve a known favorite before reasonable work and use conversations to understand newly revealed traits.

Romance and Route Gaps

The matching source states that Edith is not a romance option. It does describe friendship and personal development, but several decisive names, Quest titles, and actions are hidden by blank spoiler placeholders. Those gaps prevent a complete personal-route walkthrough.

A transformation is reported after sending Edith to certain assignments where her dialogue signals a particular reaction. The exact Quest and line are blank, while the claimed result is described only through a change in demeanor. This transformation trigger and its mechanical consequences are To be confirmed.

The source also speculates about a possible alternate resolution for her condition, then says multiple attempts did not work. That is not evidence of a usable route and is omitted as an instruction. No missing cure, character, item, or ritual has been reconstructed.

The reliable planning summary is limited but useful: recruit through Moonvale or the reported paid fallback, verify the level and armour shown in the current build, exploit her high Magic with care, respect the fixed relic, avoid poorly understood lethal work, and use her stated meal preferences to support affinity.

Source